New PDF release: 3D Videocommunication: Algorithms, concepts and real-time

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By Oliver Schreer, Peter Kauff, Thomas Sikora

ISBN-10: 047002271X

ISBN-13: 9780470022719

ISBN-10: 0470022728

ISBN-13: 9780470022726

The 1st e-book to provide a whole assessment of 3D video expertise, 3D Videocommunication offers either theoretical research and implementation matters. The editors of this booklet are all key figures within the improvement of this new box and feature introduced jointly a couple of key specialists to supply an essential assessment of 3D Video and the comparable communications applied sciences presently less than improvement.

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Additional info for 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication

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Hayward P and Wollen T) British Film Institute London pp. 148–165. Cruz-Neira C, Sandin D and DeFanti T 1993 Surround-screen projection-based virtual reality: The design and implementation of the CAVE. Computer Graphics: Proceedings of SIGGRAPH pp. 135–142. de Kort Y, IJsselsteijn W, Kooijman J and Schuurmans Y 2003 Virtual laboratories: Comparability of real and virtual environments for environmental psychology. Presence: Teleoperators and Virtual Environments 12, 360–373. Draper J, Kaber D and Usher J 1998 Telepresence.

Gibbs S, Arapis C and Breiteneder C 1999 Teleport — towards immersive copresence. Multimedia Systems 7, 214–221. Goffman E 1963 Behavior in Public Places: Notes on the Social Organisation of Gatherings. The Free Press, New York. Hamit F 1993 Virtual Reality and the Exploration of Cyberspace. SAMS Publishing, carmel, IN. Hannaford B 2000 Feeling is believing: History of telerobotics technology In The Robot in the Garden (ed. Goldberg K) MIT Press Cambridge, MA pp. 246–274. Patent 3050870. Patent 3628829.

A media system that offers display and tracking technologies that match and support the spatial and temporal fidelity of realworld perception and action is considered immersive. For an overview of criteria in the visual domain, see IJsselsteijn (2003). In a similar vein, Slater and Wilbur (1997) refer to immersion as the objectively measurable properties of a VE. According to them it is the ‘extent to which computer displays are capable of delivering an inclusive, extensive, surrounding, and vivid illusion of reality to the senses of the VE participant’ (p.

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3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication by Oliver Schreer, Peter Kauff, Thomas Sikora

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