By David H. Eberly
3D video game Engine layout is the 1st ebook to move past simple descriptions of algorithms and properly exhibit the advanced engineering method required to layout and construct a real-time pix engine to help actual realism. quicker algorithms will continually win out over quicker processors and assembly-language optimization strategies. imposing these algorithms, in spite of the fact that, could be a problem for even skilled programmers.
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Additional info for 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics
GAMING AS IMPLICIT RELIGION 9. The Importance of Playing in Earnest · Rachel Wagner 10. “God Modes” and “God Moods”: What Does a Digital Game Need to Be Spiritually Effective? · Oliver Steffen 11. Bridging Multiple Realities: Religion, Play, and Alfred Schutz’s Theory of the Life-World · Michael Waltemathe 12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality · Kevin Schut Gameography Contributors Index Acknowledgments WE WISH TO THANK THE DIGITAL GAME STUDIES SERIES editors, Robert Alan Brookey and David J.
The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior Xenia Zeiler 4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle · Brenda S. Gardenour Walter PART 2. RELIGION IN MAINSTREAM GAMES 5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games · Vít Šisler 6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs · Rabia Gregory 7.
34. ” 35. Heidi A. Campbell, “Understanding the Relationship between Religion Online and Offline in a Networked Society,” Journal of the American Academy of Religion 80, no. 1 (2011):64–93. 36. S. Hjarvard, “The Mediatization of Religion: A Theory of the Media as Agents of Religious Change,” in Northern Lights 2008: Yearbook of Film & Media Studies (Bristol, England: Intellect Press, 2008), 11. 37. php. 38. ” REFERENCES Bailey, E. ” Social Compass 37, no. 4 (1990):483–497. Bainbridge, William Sims.
3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics by David H. Eberly